Dark Echo: A discussion about Affordance

I will use an iPad game called Dark Echo to exemplify the affordances and constraints in design principles. Dark Echo is one of the most amazing puzzle games I encountered for years. Basically, it’s a two-dimensional escape game. It orchestrates both simplicity and complexity, demonstrating many design principles explicitly.[……]

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My Personal History of Abacus: From Physical to Mental

I’d like to talk about abacus—an ancient cognitive artifact that is still widely used in China. I began learning abacus to do arithmetic since I was six and interestingly, as time went on, there emerged a virtual abacus in my mind every time I need to calculate, which directly manifests the ideal-material-duality of artifacts mentioned by John Dewey, Marx, and Hegel.[……]

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